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Bestiary & Charms

The Bestiary tracks every creature you defeat. Reaching a creature's required kill count (from 5 up to several thousand for bosses) unlocks its entry, granting charm points, a permanent stat bonus, and full loot information. Open it from the Bestiary button in the client. Party members in range share kill credit.

What unlocking a creature gives you

  • Charm points — a currency (roughly 1–250 per creature by difficulty) spent on charms.
  • A permanent bonus applied on login — commonly +100 to +500 max HP or mana, a +1 skill point, or leech — and these stack across every entry you complete.
  • Loot information — the creature's drop table becomes visible with chances and counts.

Charms

Charms are combat effects. Buy a charm with charm points, then assign it to a creature you've unlocked. Each charm can sit on one creature and each creature holds one charm. Removing a charm to reassign it costs your level × 100 gold. Offensive charms trigger a % chance on your attacks; defensive charms trigger when you are hit.

CharmTypeCostEffect
DodgeDefensive6305% when hit: fully negate the attack (0 damage)
ParryDefensive9505% when hit: reflect the damage back to the attacker
NumbDefensive5506% when hit: paralyse the attacker for 10s
Adrenaline BurstDefensive5506% when hit: +50% movement speed for 10s
Void InversionDefensive55020% on drain: gain mana instead of losing it
WoundOffensive6305% per hit: deal 5% of target's max HP as Physical (cap 10k)
PoisonOffensive6305% per hit: 5% target max HP as Earth (cap 10k)
ZapOffensive7905% per hit: 5% target max HP as Energy (cap 10k)
FreezeOffensive7905% per hit: 5% target max HP as Ice (cap 10k)
EnflameOffensive9505% per hit: 5% target max HP as Fire (cap 10k)
CurseOffensive8505% per hit: 5% target max HP as Death (cap 10k)
SplashOffensive8705% per hit: 5% target max HP as Water (cap 10k)
AbyssOffensive8705% per hit: 6% target max HP as Arcane (cap 10k)
Divine WrathOffensive13505% per hit: 5% target max HP as Holy (cap 10k)
CrippleOffensive5506% per hit: paralyse the target for 10s
OverpowerOffensive13505% per hit: deal 5% of your max HP as Physical (cap 10k)
OverfluxOffensive13505% per hit: deal 2.5% of your max mana as Physical (cap 10k)
CarnageOn kill135010% on kill: 15% of the slain monster's max HP as Physical to nearby monsters
  • Charms give combat effects only — your permanent stat bonuses come from unlocking creatures, not from charms.
  • Track up to 10 creatures for a quick-reference progress list while hunting.
  • Boss tiers (Bane, Archfoe, Nemesis, Apex) give the largest charm-point and stat rewards.

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