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Imbuements

Imbuements are temporary enhancements placed into an item's imbuement slots (items have 1–3 slots). Each comes in three tiers — Basic, Intricate, Powerful — with rising cost, better effect, and lower success chance. An imbuement lasts about 20 hours of use before it fades. On a failed attempt the slot stays empty but the gold and materials are spent; a protection option guarantees success for an extra fee.

Tiers

TierGoldProtectionSuccess
Basic5,0005,00090%
Intricate25,00030,00070%
Powerful100,00050,00050%

Weapon imbuements

ImbuementBasicIntricatePowerful
Scorch / Venom / Frost / Electrify / Reap (converts physical damage to that element)10%25%50%
Vampirism (life leech)5%10%25%
Void (mana leech)3%5%8%
Strike (critical)+15% dmg, +10% chance+25% dmg+50% dmg
Chop / Slash / Bash / Precision (weapon skill)+1+2+4

Armor & any-slot imbuements

ImbuementBasicIntricatePowerful
Elemental protection (Dragon Hide, Quara Scale, etc.)-2 to -3%-5 to -8%-10 to -15%
Swiftness (speed)+10+15+30
Featherweight (capacity)+3%+8%+15%
Epiphany (magic level)+1+2+4
Blockade (shielding)+1+2+4
  • Damage, leech, critical and weapon-skill imbuements go on weapons; protection, speed, capacity, magic level and shielding go on armor and other gear.
  • Skill imbuements are weapon-specific (Slash on swords, Chop on axes, Bash on clubs, Precision on distance).
  • Elemental imbuements convert, they don't add. Scorch, Venom, Frost, Electrify and Reap turn a share of your weapon's physical damage into that element — your total damage stays the same. Their value is in hitting a creature's weakness (or dodging its physical resistance), not in raw numbers.
  • Elemental imbuements only fit weapons that deal pure physical damage. A weapon that already carries its own elemental damage — a fire sword, an ice rapier, an amber weapon — cannot take one, because a hit only has a single elemental damage channel and the weapon is already using it. The imbuing window will tell you rather than let you waste the gold and materials.
  • Imbuements are preserved when you reroll an item's rarity with an Orb.
  • An imbued item can't be sold to a shop NPC until the imbuement is removed.

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