Imbuements are temporary enhancements placed into an item's imbuement slots (items have 1–3 slots). Each comes in three tiers — Basic, Intricate, Powerful — with rising cost, better effect, and lower success chance. An imbuement lasts about 20 hours of use before it fades. On a failed attempt the slot stays empty but the gold and materials are spent; a protection option guarantees success for an extra fee.
| Tier | Gold | Protection | Success |
|---|---|---|---|
| Basic | 5,000 | 5,000 | 90% |
| Intricate | 25,000 | 30,000 | 70% |
| Powerful | 100,000 | 50,000 | 50% |
| Imbuement | Basic | Intricate | Powerful |
|---|---|---|---|
| Scorch / Venom / Frost / Electrify / Reap (converts physical damage to that element) | 10% | 25% | 50% |
| Vampirism (life leech) | 5% | 10% | 25% |
| Void (mana leech) | 3% | 5% | 8% |
| Strike (critical) | +15% dmg, +10% chance | +25% dmg | +50% dmg |
| Chop / Slash / Bash / Precision (weapon skill) | +1 | +2 | +4 |
| Imbuement | Basic | Intricate | Powerful |
|---|---|---|---|
| Elemental protection (Dragon Hide, Quara Scale, etc.) | -2 to -3% | -5 to -8% | -10 to -15% |
| Swiftness (speed) | +10 | +15 | +30 |
| Featherweight (capacity) | +3% | +8% | +15% |
| Epiphany (magic level) | +1 | +2 | +4 |
| Blockade (shielding) | +1 | +2 | +4 |