Equip a Deck below the ring slot. Fill with cards for combat bonuses, element changes, or summons. Use !deck to check.
| Deck | Max Cards |
|---|---|
| Bronze | 5 |
| Silver | 10 |
| Gold | 20 |
Deck capacity is how many cards the deck holds. Up to 5 cards can be active at once regardless of deck tier.
Each has Common, Rare, Epic, Mythic tiers. Cards modify spell elements and give combat bonuses.
Erasmo, Demetar, Kaishuter, Enraged Chuo, Zaika, Rictus, Globus, Hidaka, Brelshaza, Vairgrys, Enviska, Harzal, Agaton, Lumerus, Velganos.
| Card | Vocation | Effect |
|---|---|---|
| Ascalon | Sorcerer / Illusionist | Summon + Magic Level |
| Saydon | Druid | Summon + Magic Level |
| Vercruze | Paladin | Summon + Distance |
| Kaiser | Knight / Monk | Summon + Melee/Fist |
| Tier | Proc | Skill Bonus | Summon Duration | Essence | Upgrade Success |
|---|---|---|---|---|---|
| Exotic | 2% | +3 | 25s | Exotic | 30% |
| Chaos | 3% | +6 | 45s | Chaos | 20% |
| Abyssal | 4% | +9 | 65s | Abyssal | 10% |
| Ancestral | 5% | +15 | 90s | Ancestral | 5% |
Once a card reaches Level 6, use the next tier's essence on it to advance it to the next rarity's Level 1, keeping the same family:
Exotic Lv6 + Chaos Essence → Chaos Lv1 • Chaos Lv6 + Abyssal Essence → Abyssal Lv1 • Abyssal Lv6 + Ancestral Essence → Ancestral Lv1
Ancestral is the final tier — the full climb from Exotic Lv1 to Ancestral Lv6 is a long-term goal. Only one legendary summon card can be active at a time, and a card must be Level 6 to activate. Legendary essences come from World Bosses, void creatures, the Battle Pass, and Tasks.