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Vocations

Halera features 6 base vocations, each with a promoted version.

Knight

Promoted: Elite Knight

Melee tank. HP +15/lvl, Mana +5/lvl. High cap (25/lvl). Frontline fighter with strong melee and heavy armor.

Paladin

Promoted: Royal Paladin

Ranged fighter. HP +10/lvl, Mana +15/lvl. Cap 20/lvl. Great for solo with distance attacks and healing.

Sorcerer

Promoted: Master Sorcerer

Offensive magic. HP +5/lvl, Mana +30/lvl. Best elemental damage dealer with large AoE spells.

Druid

Promoted: Elder Druid

Healer and support. HP +5/lvl, Mana +30/lvl. Essential for team hunts with powerful healing.

Illusionist HALERA

Promoted: Arch Illusionist

Arcane damage + passive dodge. HP +6/lvl, Mana +22/lvl. Speed 230. Mirage charge system.

Monk HALERA

Promoted: Exalted Monk

Fist fighter + builder-spender. HP +10/lvl, Mana +12/lvl. Harmony system with party healing.

Monk - Harmony System HALERA

  • Builder spells generate 1 Harmony point (max 5). Spender spells consume ALL for +15% damage per point (up to +75%)
  • Builders: exori infir pug, exori pug, exori amp pug, exori mas pug, exori gran mas pug, exori gran pug, exori med pug
  • Spenders: exori infir nia, exori nia, exori mas nia, exori gran pun, exevo gran mas spi
  • With Virtue of Harmony active a spender refunds 1 point, so you land on 1/5 rather than 0/5 after spending — that is intended, not a stuck bar.
  • Each Harmony event triggers Virtue Healing on the lowest-HP party member
  • Serene State: Activates when <5 wild monsters within 4 tiles. Doubles all Virtue bonuses
VirtueNormalSerene (2x)
Justice+8% fist damage+16%
Sustain+35% healing+70%
Harmony+4% base damage + refund 1pt+8%

Visual: Orange circle arcs (left side) show Harmony points. Gold outer bar = serene proximity. Purple dot = Serene active.

Illusionist - Mirage System HALERA

  • Builders (exori ar, exevo cruz, exevo wave) generate 1 Mirage charge. Spenders consume ALL for +15%/charge damage (up to +75%)
  • Passive Dodge: 3% per charge (15% at 5). Charges NOT consumed on dodge. Successful dodge = 0 damage
  • Phantasm: Activates 5 seconds after a dodge. Doubles dodge chance (30% at 5 charges). Hard cap: 35%

Visual: Teal circle arcs (right side) show Mirage charges. Outer bar fills with charges, glows cyan during Phantasm.

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