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Rarity System

A drop first rolls a 5% base chance (plus any Rarity Bonus) to become rare at all. If it passes, the game walks the tiers from Common upward and rolls each tier's chance below — the first that passes is your tier. Because it's a cascade, higher tiers are far rarer than the raw % suggests. Equipment only; an item also rolls a Level tied to its tier (Common 1–10, Uncommon 11–20, … up to Transcendent 141–150) that scales its base stats.

TierChanceTierChance
Common15.0%Chaos4.5%
Uncommon14.0%Eternal3.8%
Rare12.0%Divine3.0%
Epic10.0%Phantasmal2.3%
Legendary8.5%Celestial1.7%
Exotic7.0%Cosmic1.2%
Mythic6.0%Abyssal / Transcendent0.8% / 0.5%

Rerolling

Two orbs reroll a rarity item (both keep any Artificer-locked stats):

OrbEffect
Orb of ChaosKeeps the current rarity tier, rerolls all unlocked stats.
Divine OrbRerolls the rarity itself + stats. 25% chance to land any rarity (else it becomes non-rarity); if it lands, the tier follows the cascade: 25 / 18 / 15 / 12 / 10 / 8 / 7 / 6 / 5 / 4 / 3.5 / 3 / 2.5 / 2 / 1%.

Stats & Roll Chances

Each rarity fills stat slots (more at higher tiers); the specific stats are picked at random from each pool, so a stat's chance = slots ÷ pool size.

CategoryPoolSlots by tierChance / stat
Skills (weapon + profession)15 (Magic Lvl, Sword, Axe, Club, Dist, Shield, Fist, Fishing, Crafting, Wood, Mining, Herb, Armor/Weapon/Jewel-smith)T1–5: 1 · T6–13: 2 · T14–15: 36.7 / 13.3 / 20%
Elemental Absorb10 (Phys, Energy, Earth, Fire, Drown, Ice, Holy, Death, Water, Arcane)T1–8: 1 · T9–13: 2 · T14–15: 310 / 20 / 30%
Special (one only, T4+)3 (Critical, Mana Leech, Life Leech — each gives Chance + Amount)T1–3: none · T4+: 133.3% each
Elemental Damage (weapons)8 (Fire, Ice, Energy, Death, Earth, Water, Arcane, Holy)T1: none · T2–15: 112.5% each

Stat Value by Rarity

The exact roll range (min–max) for each tier. Skill stat = magic level & weapon/profession skills. Absorb / Special = elemental resist %, and the one Critical / Life Leech / Mana Leech roll (its Chance and Amount both take this value) — they share the same value ladder. Wpn Element = elemental damage %, weapons only. Higher tiers also raise the minimum, so a Transcendent skill stat never rolls below +5.

RaritySkill statAbsorb / SpecialWpn Element
Common+1+1%+1–2%
Uncommon+1+1%+2–3%
Rare+1+1–2%+2–4%
Epic+1–2+1–2%+3–5%
Legendary+1–2+2%+3–6%
Exotic+1–3+2–3%+4–7%
Mythic+1–3+2–3%+4–8%
Chaos+1–4+2–3%+5–9%
Eternal+1–4+3–4%+5–10%
Divine+2–5+3–4%+6–11%
Phantasmal+2–5+3–4%+7–12%
Celestial+2–5+3–5%+7–13%
Cosmic+3–6+4–5%+8–13%
Abyssal+4–6+4–5%+9–14%
Transcendent+5–6+4–5%+10–15%

Values pulled directly from the live server roll tables. Combine with the slot counts above: e.g. a Transcendent weapon rolls 3 skill stats (each +5–6), 3 resists (+4–5%), one special (+4–5% chance & amount) and one element (+10–15%).

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